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by Alan Ward & John Moon The optical surfaces of all modern quality astronomical instruments are coated with very thin layers of metal or dielectric materials to either enhance or reduce reflections. The outlining sections will include survey of available coatings for mirrors and lenses and their characteristics. Coatings are used for many applications in optics. Broadly, coatings fall into two main categories: Metallic coatings used to make highly reflective mirror surfaces, and dielectric (that is, nonmetallic) coatings used either to reduce reflection from lenses, or to make optical filters that pass only a selective range of wavelengths of light. Sometimes metallic coatings are used in other applications, such as beamsplitters, where half the light is transmitted and half is reflected. Also, very thin, semi-transparent, metallic coatings are used as infrared or UV filters. For example, the astronauts' visors are coated with a thin layer of gold. All of the coatings used in optics are very thin, at most approximately one-half wavelength of light, but often closer to one-tenth wavelength. In some applications the thickness is critical, and it is important that the coating be uniform in thickness across the surface of the mirror or lens.
Metallic Coatings The aluminizing of front surface telescope mirrors is carried out by a process known as thermal evaporation. Mirrors to be aluminized are cleaned and assembled in an evacuated chamber where a high vacuum (0.01u) is reached to allow the evaporation of pure aluminum to take place without oxide contamination. To evaporate aluminum, a tungsten filament is clamped by both ends to electrical feedthroughs. Pre-weighed pure aluminum crimps are then hung off the turns of the coil. When heated in vacuo, the aluminum melts and rapidly vaporizes in all directions. The aluminum vapor condenses onto the mirror's face forming a thin metallic film.
Overcoatings & Protected
Aluminum
Semi-Enhanced Coatings
Enhanced Coatings
Anti-Reflection (AR)
Coatings The amount of reflection as light passes from one transparent material into another is related to the ratio of the indices of refraction at the interface. Magnesium fluoride is often used because its index of refraction is close to the geometric mean of the index of many glasses and of air. Light passing from air to magnesium fluoride results in most of the light being transmitted, but some being reflected. The transmitted light next strikes the magnesium fluoride-glass interface, where, again, is largely transmitted, but some is reflected. The reflected light passes back through the quarter-wave coating where it destructively interferes with the reflected light from the first reflection. (The second reflection has travelled a total of one half wavelength in the coating layer, so it is a half-wavelength out of phase with the first reflection.) The effect is a cancellation of the reflected light which then results in more light (~97%) being transmitted through the lens. One problem with single layer AR coatings is that we can see light between 700 and 400 nanometres. So what value do we assign to calculate the quarter wave thickness? Common sense tells us to pick something in the middle of the range, so green-yellow light is traditionally chosen. There will be more red reflected at the low end of the spectrum and blue at the high end, since the coating is not a quarter-wave for either. The result is a residual reflection comprising of mostly blue and red which when combined form a magenta hue. This characteristic colour is most often observed for single layer anti-reflection coatings. The limitation of single layer AR coatings can be further overcome by the use of multi-layer AR coatings. In this case the lens or corrector is coated with a series of different materials, having different indices and thickness, designed to straddle the entire spectrum. One sees many different colours looking off axis into a multi-element, multi-coated lens, the different colours resulting from the small residual reflections off the different layers.
Interference Filters |